Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-02-2013 , 04:35 PM
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Join Date: Feb 2013
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Border Edges within poly mesh

Hey!

I've just started working with maya a few days ago and stumbled upon this problem:

After extruding a lot of edges and then connecting the vertices I realised that the border edges weren't adapting...

Now I have a few border edges running within my mesh, which creates a lot of weird geometry.

Do you know how I can change those border edges into "normal" edges? Or how I can avoid this error. Because I tried it out a few times, and the error keeps happening... user added image

Thank you!

# 2 06-02-2013 , 04:41 PM
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Have you got edit mesh "keep faces together" tick if not that is most likely your problem...........dave




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# 3 06-02-2013 , 09:04 PM
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Thanks for the reply, but I do have the keep faces together tick on... :S

# 4 06-02-2013 , 09:20 PM
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Could you show a picture......................dave




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# 5 07-02-2013 , 04:50 PM
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The first screenshot shows you which edge is seen as a border edge and in the second one you can see how it affects the mesh in smooth preview...

Attached Thumbnails
# 6 07-02-2013 , 05:26 PM
EduSciVis-er
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Try lasso selecting the edges and doing a merge.

# 7 07-02-2013 , 10:44 PM
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you might also check to see if you have inadvertently created bad geometry. select mesh>clean and then check repair, non-manifold, edges with zero length, and faces with zero area.

This might get rid of extra geometry precenting you from being able to merge verts.


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