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# 1 03-07-2006 , 02:27 AM
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Join Date: Dec 2004
Location: Germany
Posts: 68

UV's do not pin with automap

hiya...

some weird thing happend. I was doing some uv tests on a simple poly cube with a litte texture ( from WoW)

To speed up things - i hited the automap button. Worked fine on the first sight. But when i rotate the cube in, let's say the persp view - the uv's in the uv texture editor rotate also and all get screwed up.

This does not happen if I use a planar map. Only when I use Maya's automap.

any ideas?

cheers

Mac


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