This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I don't know if this is basic or not but here's what I'm trying to do:
I have 2 copies of the same polygon model. One of them has good UV mapping that I used to make maps in Photoshop. The other copy has default UVs. I want to copy the UVs from the first copy to the second. I'm running Maya 5. The books I have say that I can select the first copy then select the second copy then simply use the transfer command to transfer the UVs. I can not find any reference to a "transfer" command. Does anyone know how to transfer UVs from one poly model to another (assuming they have the same topology). Thanks!
By the way, the object that has the default UVs has been rigged to a complete model and is part of a character set. This might complicate things.
Actually, that tutorial didn't help but I found the answer I was looking for somewhere else. Here is the command to transfer UVs from the 1st selected poly model to the second selected poly model (remember, both models have to have the same topology):