Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-02-2013 , 08:34 PM
Auilix's Avatar
Maya Animation Newb
Join Date: Jan 2013
Posts: 9

Cut UVs now partially missing

Howdy all

So, I was working on my toonish humaniod model and I cut, unfold and tweaked the UVs made the following UV set, which I painted in photoshop and then imported as the body texture in Maya.

user added image

At first the model looked fine (wish I had saved a version of this one..... but alas....), with everything linked. Then, I'm not sure what happened but while editing the helmet set to play with a separate bump map, suddenly all the UVs on the model seemed to drop off the group, except for the face mesh (which is not connected to the helmet mesh). The model then looked like this:

user added image

You can see that when I select the head, the UVs still show up as they were cut, and show up with the test texture i made. But when I select anything else, no UVs show up on the right. I tried undoing everything, changing the UV set under the right MB menu, tried the UV linking and UV set editor stuff... I poked around in the hypershade but I just don't understand where my UVs for the whole rest of the object went? I stupidly did not save an alternate version of this, so i'll have to redo the map and the UVs but i was hoping someone might know something. Crossing fingers that Maya has those uvs, hidden somewhere in it but not sure....

As always, thanks for anyone who can help me! I'm so frustrated with UVs in Maya, I always think I've gotten the hang of it and then something wonky happens to mess it up.

Thanks all!

# 2 10-02-2013 , 10:32 PM
Auilix's Avatar
Maya Animation Newb
Join Date: Jan 2013
Posts: 9
And another update, I decided to try redoing the UVs from scratch by trying to recut the meshes, but I started with the shoe, adding it to the UV set (with copy to uv set), then marking the edges and cutting/unfolding but it still doesn't show up on my UTE. but the head UVs still does. it's the same material and settings as the head, but just none of the other meshes even show up on the UTE except the head now.

bah! I'm taking a break from this because i'm definitely feeling like throwing my laptop out the window. It must be something simple and obvious to have caused them all to disappear but I haven't been able to get it to work and also haven't been able to restart the UVs. In case anyone's curious, my file is here:

# 3 11-02-2013 , 09:08 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
I had a look but am not experienced enough to find them. I did notice you had blendshapes...etc etc in there...Im lost from there. You have UV layers in the outliner? is there a reason for that? I dont work in sets...just one map or I missing something important?

cheers bullet


"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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