Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-02-2015 , 07:11 PM
sampson01's Avatar
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Location: Williamson, WV
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UV's are cut apart??

I've just planar mapped one side of a 3d letter ("N"). I am in the process of positioning the 'shells' so I can have a nice map to take to photoshop. However, I'd overlooked a small row of faces so I remapped that row and resized it to go along with it's shell. I put it into close proximity to the adjacent edges. When I poly moved and sewed that row onto it's shell, it cut the row above it and it continued all the way up the shell. What the heck am I doing wrong. I've had this problem one other time but just gave up instead of figuring out why. Very frustrating! Please help...

addendum...

I think I may know what happened. The shells that are cut are ones that I "flipped" because they were backwards. I use the shaded UV display and when they come out red they have to be flipped. Is this the answer and if so, why does Maya cut them?

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Sampson

Last edited by sampson01; 22-02-2015 at 07:23 PM.
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