Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-10-2004 , 08:43 PM
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car: eclipse

wassup all

not posted much in the past cuz i normally use max but i thought i would give modeling a car a go in maya..i watched the digital tutors video set and this is what i came out with...far from being finished yet but...

here it is

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# 2 09-10-2004 , 08:44 PM
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and a render user added image

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# 3 09-10-2004 , 08:46 PM
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clay

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# 4 09-10-2004 , 08:57 PM
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Im likeing the reflection in the second picture, how did you do it?


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# 5 09-10-2004 , 09:20 PM
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i used a hdr file

# 6 09-10-2004 , 10:10 PM
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Oh er, never heard of one, but im more of a modeller than a render.

Um sure it's something my course will cover, looks good though


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# 7 09-10-2004 , 10:41 PM
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Yip, nice looking car you got there, coming along nicely, keep it up. user added image

# 8 11-10-2004 , 02:23 AM
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whats the poly count? Looks like around 40000 or something..

# 9 11-10-2004 , 04:34 AM
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umm 149303

# 10 11-10-2004 , 04:46 AM
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lol you was way off user added image

# 11 11-10-2004 , 05:50 AM
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damn... mabye I exagerated a little.

# 12 11-10-2004 , 05:59 AM
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you mean underexadgurated user added image

# 13 11-10-2004 , 05:59 AM
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well you were way under, so it wasn't an exageration, or you would have been over. Just a technicality

# 14 11-10-2004 , 01:09 PM
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lol it so doesnt need to be 149K polys. Lets see an unsmoothed wire cause I think that your large flat surfaces could be severly trimmed back in terms of polys. And in the render cars are not that reflective (they'd be a danger on the road if they were user added image) I know it's a test render but still user added image

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# 15 11-10-2004 , 07:15 PM
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umm how would i get it unsmoothed to show u? im still pretty new to maya user added image

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