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# 1 19-08-2006 , 12:12 AM
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Join Date: Jan 2004
Posts: 10

texturing with ramp

Hi,
I am using ramp to texture an eyeball. But unfortunatly the texture is applied on the side of the eyeball and not where I need it. How can I rotate the texture so that it fits (rotating the eyeball will not work, since it isn't just a ball)? user added image

Fast help would be appreciated.

Maya7
Windows XP

# 2 19-08-2006 , 12:20 AM
esion's Avatar
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Join Date: Mar 2006
Posts: 255
It should be in the place2dtexture attributes, in the hypershade window select the place2dtexture then presst ctrl-a and look there, there should be a rotate input, try 90 degrees or so...

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