Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 91 12-12-2006 , 10:52 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
shoulder length is usually 3 heads wide [2 3/4 oftern ]
but i dont think its noticeable.
i do wish the face had more character. he is so bulk, and the face looks so whimsical
i also notice he is "sans" nipples user added image


Last edited by vladimirjp; 12-12-2006 at 10:55 AM.
# 92 12-12-2006 , 11:08 AM
Registered User
Join Date: Sep 2006
Location: NY
Posts: 208
Wow! It has totally come together nicely! Looks friggin awesome! No crits here, I just can't wait to see more progress!


Eric Tacti
3D Artist
# 93 12-12-2006 , 12:06 PM
bruce dwyer's Avatar
Registered User
Join Date: Jul 2006
Location: bluemountains Sydney
Posts: 120

just a back note on the head size

Iwas just looking at the two heads and thought it might be worth adding my two cents ... classic greek 8 heads to a human ... reality 6 ish to 8 ish i guess its about how tall your character is agaist the norm if he is tall then the 8 heads would be excelent if he was going to short then the 7 or so would be good ... i think Conan was suposed to be a "Pict" (early tribal UK ... small people , painted themselves blue ... druids and that ) its your model i dont know what you want, dont think there realy was a conan anyway looks great boys dont realy have any need for nipples any way:p


"Climbing the walls of the 'Uncanny Valley"
# 94 13-12-2006 , 12:04 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thx for the comments guys. Yes, with the new head the proportions are 1/7th of the hight, and just about 1/3 shoulder length. I tried reshaping the head (using the scaling tool hehe) and get closer to 1/8th while maintaining the 2.5/3 head to shoulder ratio to see what it would look like from a proportions point of view and it just didnt do it for me. Anyway, I think i'll leave it as is (at least for now, until i get to the eyebrow/lashes and potentiall hair or a helet or both).

I am working on one more piece of armor for the bracelet and after that is weapons time.

Texturing is very basic at this point as you can see. From a distance the SSS looks good, but its missing a bump map to enchance the look. So lots of work in this dept. Texturing is not my forte.

I should have taken art in college instead of math...hehe.

# 95 14-12-2006 , 10:47 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
I got the eye lashes out of the way, you can't really see them this far away but they do frame out the eyes a bit better than before. I added the forearm armor pieces. I like a lighter color than the leather used everywhere else. I also thought of some kind of metal color, but havent really played with the textures much at all. I am not sure what kind of relief or whatnot I put on top of it so that its not so plain. Anyway, moving along, next is definitely the sword.

Attached Thumbnails
# 96 15-12-2006 , 03:12 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i really love the proportions man.
i still think the head is not as good as the body. i would probably give him more character.
you need to add nipps on his breast. it looks odd without them.
his legs are a little thin imo.

nice work.
theres always more tweaking man, dont just move to armor or sword yet.
user added image

# 97 15-12-2006 , 03:17 PM
Zohar0's Avatar
Registered User
Join Date: Nov 2006
Posts: 64
Holy crap nice work. Your like a pro man. Good job on texturing and modeling. It looks perfect. Are you planning on animating it? Or what?


https://zoharblur.deviantart.com/
# 98 19-12-2006 , 03:24 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thx for the comments guys.

Vlad, I looked at modeling the nipples but didnt think it worth it. Will use bump map and color map to get the effect. This image below only has it painted. I haven't even applied the bump map yet. You were right about it though, it does add quite a bit of realism. I did the specular color map for the skin, next will be the diffuse/color maps, and finally the bump.

I fooled around with the head to see what I could come up with. But the changes, mainly to the eyebrow section, were barely noticable from so far away, so I either make some significant changes to the shape or it just wont be worth it. I may get back to it, and perhaps I can add some lines with the bump maps that will be visible. I'll see.

Attached Images
# 99 19-12-2006 , 03:36 AM
Acid44
Guest
Posts: n/a
all i can say is give him a weapon make him look meaner and its perfect

:bow: where its at right now its amazing though:bow:

# 100 19-12-2006 , 03:38 AM
Acid44
Guest
Posts: n/a

Originally posted by Zohar0
It looks perfect. Are you planning on animating it? Or what?

hehe make it fight an angry tribe of smurfsuser added image

EDIT: or the guy in tweetytunes' avatar


Last edited by Acid44; 19-12-2006 at 03:42 AM.
# 101 19-12-2006 , 04:06 AM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
Well done on the nips.


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 102 19-12-2006 , 04:33 AM
Subscriber
Join Date: Feb 2006
Posts: 1,937
Hey Minstrel, I still remember when you just started the body and look at it now...love the work you do man. dont really have any crits atm since i really like the model. I think that you should animate this character and it will look fantastic user added image

marlon.j


Last edited by marlonjohn; 19-12-2006 at 04:46 AM.
# 103 21-12-2006 , 09:36 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
An update on the textures.

Attached Thumbnails
# 104 22-12-2006 , 10:30 PM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
More tweaking on the arms, SSS, armor, and textures.

Attached Images
# 105 23-12-2006 , 03:59 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hmmm... not sure about this latest skin color, is it just me or is he looking a little orange?

Also, I am still not sure about his boots. They just still seem to look like socks with big cuffs at the top. Sorry to go on mate - no one else seems bothered about them so you might just want to ignore me.:blush:

Keep at it mate.user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads