This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I did this in 8 hrs on Fri. I still need to do the textures, pulled the tires off of my jeep. Thanks!
Brian
BTW I have now added body damage and a few textures, I will post an update when I get a chance. Its all Subdivisions, except for the tubes, those are Nurbs.
I am mystified about the tyre treads... Are they geometry or did you use bump/displacement maps? I've probably asked this before but I cannot remember senility must be creeping in...
Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
wow brian .. i love the car it looks so solid and nice i was wondering if u could post a polygon/wireframe view of the car before you converted it into poly's ..
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