Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-04-2003 , 10:10 PM
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Lights on an object (Space ship)

what is the best way to create LED style lights, i was hopin my mother ship would have some lights from inside. although i really like the colored point lighting that i've been playing around with.

for reference see my VFX for movie forum
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# 2 12-04-2003 , 12:55 PM
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you could try and add a glow intensity to a shader to get it to "light up"


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# 3 12-04-2003 , 01:43 PM
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yup... and also you could up the incandescence value of the shader to get it self-illuminate...


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# 4 12-04-2003 , 05:56 PM
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maybe an incandescence map? thanks guys



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# 5 26-04-2003 , 12:31 AM
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incandescent map is the way to go if you're not getting up too close tothe ship.

# 6 26-04-2003 , 01:08 AM
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Actually i posted this in the wip forum, but maybe you guys could help me with something. I did do an incandescent map, but i wanted to make lots of different coloured litghts, but when i use more than one color it doesn't work(if you use only red, white and black, it works fine). Anyone know a way to do this? A layered shader "sounds" right to me, but i don't know much about them, or how to use them.

here is my Movie thread in the WIP forum. The mothership with all the lights is at the bottom.



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