Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-12-2006 , 04:25 PM
Forlax's Avatar
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Location: Middlesbrough, UK
Posts: 73

Scaling a skeleton based mesh

I have a mesh with a skeleton which has been binded and I have painted weights.

Now I have imported the mesh into another scene but it is too big.

When I try to scale the skeleton at the root it goes weird.

How do I scale both the mesh and the skeleton at the same time once it's been binded?


Thanks,

Forlax.

I used to be indecisive, but now I'm not so sure.

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# 2 25-12-2006 , 06:24 PM
happymat27's Avatar
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Join Date: Jul 2004
Posts: 1,257
Hello,

you need to parent all of the character controls to a master controller (if they're not already) and then you scale the master controller rather than the root.

Hope that helps,

Mat

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