Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey guys, I’ve been trying to find out what would be the best UV layout for a human anatomy.
Meaning how would you do the best cut for a human anatomy so that It wouldn’t get any seam or stretching?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off