Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-08-2009 , 03:43 AM
machotdog's Avatar
Registered User
Join Date: Aug 2009
Posts: 2

Cracks and debris!

I'm animating a scene where a building falls apart.

What's the best way to go about cracking a single object into many different pieces?

Maya's shatter effect isn't working right and its driving me crazy.

Thanks.

# 2 26-08-2009 , 10:19 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
# 3 26-08-2009 , 06:09 PM
machotdog's Avatar
Registered User
Join Date: Aug 2009
Posts: 2
Yeah, ive been interested in this tool. however, i work on mac osx. any of solutions for mac osx?

Thanks for your help!

# 4 27-08-2009 , 09:29 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I'm wondering if nCloth could do that. I think that coupled with some particles clouds and whatnot would do the trick.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off