Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-10-2002 , 04:41 AM
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Export

Hello. Ive been trying to port my Maya model into 3dsmax for over a week now.. I need help ! : ( From maya, how can i export as an .obj ?? Everyone else tells me i can but I only see the option to export it as .mb and .ma and .mov !!! What am i dong wrong?

# 2 08-10-2002 , 04:59 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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you need to load the .obj exporter plugin... Under Windows > Settings and Preferences > Plugin Manager.

Find the objexport plugin and load it.

For Max, you'll obviously need the .obj importer.

# 3 08-10-2002 , 05:14 AM
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wow, thank you

# 4 11-10-2002 , 01:20 PM
Oculus's Avatar
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On a related question: Is there a .obj exporter that will export bones, contraints, textures, groups, etc, etc? I know of that polytrans but thats too expensive... Its not worth paying hundreds for a few model exports!
The groups option on export doesnt seem to work, because it doesnt export any groups... whats that about?


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