This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
very cool, i got a question for ya. how did you get that black to look reflective like that. ive been trying to figure it out for flooring and a computer monitor im doing. are you using the phong shader?
looks nice overall, only one crit but this might be the angle of the image or the fact that I don't have an ipod nano. It seems very long to me like it is stretched, but maybe i'm just seeing things, I should go to bed.
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