Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-03-2006 , 12:48 AM
Wishbonekenobi's Avatar
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Join Date: Jan 2006
Location: San Francisco
Posts: 227

Lamp Shader

Can anybody help me make a shader that works like a lamp shade. Namley, one that has no transperancy but allows some light through. Another example would be like thin fabric or even plastic. The shader should glow a little on both sides when light hits it and transmit a reduced amount of light instead of creating a complete shadow. If anybody has ever donw this let me know. Thanks alot.

# 2 25-03-2006 , 02:06 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
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you could try activating Translucence in your shader.


everything starts and ends in the right place at the right time.
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