Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-03-2005 , 04:14 PM
Subscriber
Join Date: Dec 2004
Posts: 203

Kitchen WIP

First off I like to say thanks to all who have helped me out. I believe that this project is going to need a lot more work but here is an update, and C&C are welcome. user added image

Attached Thumbnails
# 2 24-03-2005 , 07:49 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Nice. It's coming together.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 3 24-03-2005 , 11:56 PM
morg002's Avatar
Subscriber
Join Date: Oct 2004
Location: Westminster, CO US
Posts: 21
Starting to look nice. The olny crit I could give right now is to maybe change the scale of the tile floor. The tiles look a bit too large at the current scale IMO. You might also try adding a bump map to the tile floor to make the tiles stand out more.


We perceive the world not as it really is, but as it is useful for us to perceive.
# 4 25-03-2005 , 02:14 AM
Subscriber
Join Date: Dec 2004
Posts: 203

Originally posted by morg002
Starting to look nice. The olny crit I could give right now is to maybe change the scale of the tile floor. The tiles look a bit too large at the current scale IMO. You might also try adding a bump map to the tile floor to make the tiles stand out more.

Hey Thanks. I have to agree though for right now I working on the ceiling fan that goes above the kitchen table which you can't see right now because I only have rendered one angle. Though here's a pic on the ceiling fan

Attached Thumbnails
# 5 25-03-2005 , 06:30 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
It may be this angle, but make sure the propellars are tilted.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 6 25-03-2005 , 07:24 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
I think thay might be but could def use more.

looking cool.

# 7 28-03-2005 , 10:24 PM
Subscriber
Join Date: Mar 2005
Location: England, UK
Posts: 145
helllooo

my crits:
-might want to consider placing the marble textures to be exactly the same both sides, it just looks abit strange- as if its a divide (my opinion)

-i would place a layer of tiles on the wall where the top of the workstations and applliances start to contact the wall (i would make the tile colours so it constrast with the marble and the cupboards) - gives it a more fluid transition

-prehaps a window sil for the window?

-oh and what the other guy said bout the flooring.

liking the fan blades btw user added image
kitchen is looking good user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads