Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-03-2007 , 06:58 AM
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Strange Polygons

Hello,
I have a problems with my polygons:
During my working process, they become strange-shaded...
Is it possible to fix this?

Thanks for all reponses!

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Hä?
# 2 05-03-2007 , 10:26 AM
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Select the object, (and depending on what version on maya you're using, the tool will be in different spots.) Then go to normals--soften/harden and make the objects normals all hard or (0) in the tool options. That will take care of your problems. In maya 7 it's at the bottom of the edit poloygon menu.

# 3 05-03-2007 , 12:59 PM
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Ah!
Ok, this works!
Thanks a lot!:attn:


Hä?
# 4 22-03-2007 , 06:29 PM
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oh great !!!!

# 5 09-04-2007 , 04:56 AM
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Also, keep in mind that unmerged vertices, extra vertices, and non-planar faces can also cause shading problems. If so, smooth/hard=0 will make it look right but it won't fix the cause of the problem.

I perform smooth/hard only if I can't find any of the above mentioned issues.


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