This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm new to character animation and am experiencing some distortion in the character's hands when I start keyframing different poses. That is - when I start moving him around - his hands start to get HUGE or shrink. I've rigged him with a skeleton and using maya's preset full body IK. One of the weird things is - when I drag the boxes around his wrists - they'll pull his arm till it is fully stretched then the box will drag away from his wrist. I don't know what I've changed, but it used to work where when I'd grab the effector box around his wrist - it would eventually pull the entire model with it.
could you post a picture of the distortion happening...
also with the effector box's problem, i think it depends how your rig's setup is weather it pulls the root/entire body, or dislocates itself from its origin and stretches.
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