Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-10-2006 , 03:58 PM
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spotlight decay rate- not working

ok... so here's my problem. I cranked up the intensity of a spotlight to 3000. I switched the decay rate from "no decay" to quadratic... but guess what... nothing happened! This has never happened to me before but it seems that however I change the decay rate, it's like it has no effect whatsoever. So can you guys suggest me anything ? or maybe point out something that I have missed out?

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# 2 21-10-2006 , 03:59 PM
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# 3 21-10-2006 , 03:59 PM
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# 4 21-10-2006 , 04:01 PM
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# 5 22-10-2006 , 12:04 AM
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you probably need to render it to see the difference because it's only Open GL in the viewport (which is pretty crap at handling lights)

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# 6 22-10-2006 , 05:35 AM
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yea trying to depend on just the viewport display (especially for lighting, since it'll really only let you see what the light is hitting and not an accurate intensity) will never really give you an accurate depiction of what you've got... even the high quality rendering option doesn't do all that much...

so take pm's advice and render it out.


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