Very valid. you can simply scale it in the needed direction to give it the effects that you need. The problem with a point light is that it has no decay, so it'll be constant no matter how far away it is from its object.Originally posted by Alan
either:
adjust the cone of the spotligt so it's a bit wider and give it a bit of a penumbra so that it falls off.
or
Use a point light which as long as you make sure the geometry above casts shadows light wont escape upwards or around the room.
A
what? it does have a decay rate... it's right there under the emit diffuse check box. Please check your info before you post such a definitive statement.Very valid. you can simply scale it in the needed direction to give it the effects that you need. The problem with a point light is that it has no decay, so it'll be constant no matter how far away it is from its object.