Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-03-2007 , 10:18 PM
Registered User
Join Date: Mar 2007
Posts: 7

need help with lighting

hi I'm attempting to model the interior of a room and I cant seem to get the lighting right. I thought adding in a down light would be as simple as modeling it and chucking in a spot light but seems I was wrong.



heres what happened when I added in a spot light:
user added image

As u can see it doesn't flow down naturally like a normal light would. I don't want it to start off from a point




heres what happened when I tried using a area light:
user added image

The area light just doesn't flow down enough, plus some of the light escapes from outside the light box.





I tried experimenting with just using an object as a light source:
user added image

here I experimented with GI lighting and had a red cylinder inside the down light but as you can see the intensity is wayy to low.



Can anyone help me out here? All I need is a way to setup a realistic down light.

thanks in advance

user added image

# 2 20-03-2007 , 04:29 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
either:

adjust the cone of the spotligt so it's a bit wider and give it a bit of a penumbra so that it falls off.

or

Use a point light which as long as you make sure the geometry above casts shadows light wont escape upwards or around the room.

user added image
A


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 20-03-2007 , 05:13 PM
wasatch5_sparticus's Avatar
Registered User
Join Date: Feb 2007
Location: my house!!
Posts: 261

Originally posted by Alan
either:

adjust the cone of the spotligt so it's a bit wider and give it a bit of a penumbra so that it falls off.

or

Use a point light which as long as you make sure the geometry above casts shadows light wont escape upwards or around the room.

user added image
A

Very valid. you can simply scale it in the needed direction to give it the effects that you need. The problem with a point light is that it has no decay, so it'll be constant no matter how far away it is from its object.

Sparticus


Expect to excell...
# 4 20-03-2007 , 08:40 PM
Registered User
Join Date: Mar 2007
Posts: 7
Hey thanks for the advice but I tried it and it didn't really get the effect I wanted.

Do you know how to make it so the light comes down evenly in a straight line rather than spreading out from a point?

# 5 21-03-2007 , 02:04 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

Very valid. you can simply scale it in the needed direction to give it the effects that you need. The problem with a point light is that it has no decay, so it'll be constant no matter how far away it is from its object.

what? it does have a decay rate... it's right there under the emit diffuse check box. Please check your info before you post such a definitive statement.

Here is something i put together to show you what I'm talking about:

user added image
A

Attached Files
File Type: ma lights.ma (125.4 KB, 136 views)

Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads