Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-08-2008 , 11:21 AM
pbman's Avatar
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particle Emission

hey

i want to emit a particle every time an object rotates 90 in the Z axis.

float $Value = "getAttr frontGunGroup.rz";//gets the .rz
//value and assigns it to a variable

if(($Value % 90) == 0)
setAttr bulletEmitter.rate = 25;
//% is modular(?sp) so i am asking it if $Value divides by
//90 and has a remainder of zero it sets value of 25

i dont know if im barking up the wrong tree as i cant get it to work.
i think i need an else command in there as well


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 2 11-08-2008 , 12:43 PM
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I'm not really familiar with MEL but didn't you say 'every time'?
I think you need to reset it later, otherwise bulletEmitter.rate will be equal 25 from the first 90 degrees and forth.
Benny


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# 3 11-08-2008 , 01:30 PM
pbman's Avatar
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Join Date: Mar 2005
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yes ur right i need an else statement

i used this
bulletEmitter.rate = (frontGunGroup.rotateZ % 90) ? 0 : 25;
//code to make emit on 90 degree intervals

however it emits with a rotate value of 0
i need to omit this value any ideas how


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 4 11-08-2008 , 04:45 PM
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fixed it now


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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