Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 30-05-2003 , 11:42 AM
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i see what's happen ducky
craig's walk file is in the same folder and called walked 2 and they merged both the walk2's into the zip user added image
thanks guys user added image
anyone else have somehting to say ?


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# 32 01-06-2003 , 12:48 PM
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ok i got bored and started practicsing a new face
what do you guys think ?

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# 33 01-06-2003 , 12:54 PM
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O_O

great face and better than the last one.

polys?
could you please post a wireframe cuz I am a silly newb and want to learn. user added image

# 34 01-06-2003 , 06:00 PM
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Hey mumbojumbo_13 - great face -really fine features - you've learned so much - are you aiming to make 3d a profession? just curious. I learned maya about a year ago myself and it really clicked for me.

c + c: the corner of the jaw is pretty far back - looks a little unnatural. if you think of the the hinge of the jaw opening it just makes sense to have it in front of the ear.

looking forward to seeing this character develop


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# 35 02-06-2003 , 02:53 AM
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thanks eretiz ,
yeh i want to october will be a year for me user added image
eagle ill have a wire for you tonight user added image


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# 36 02-06-2003 , 11:52 AM
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here eagle:

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# 37 02-06-2003 , 11:56 AM
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tried blendshapes while i figured out what he would look like - he doesnt have an inner mouth now im modelling it
--
please have a look trell me what you think

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# 38 02-06-2003 , 12:00 PM
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1. thanks for the wire
2. polygons?
3. blenshapes = awsome

# 39 02-06-2003 , 12:03 PM
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blendshapes = dodgy user added image
the wire is poly but then i convert it to either subd's or smooth it but that's the wire i work with
--
how do i show the wire on the model ?
--
how do i change the wire colour ?


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# 40 03-06-2003 , 12:19 PM
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ok done some body work i like the back but dont like the front or arms,
he's going to walk like a gorilla on his hands sometimes and sometimes like golem sort of the weird cautious walk
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what do you guys think ? any comments?

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# 41 03-06-2003 , 03:42 PM
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He'll need some hollows for armpits so his arms can fold down.

the biceps are a little short - the arm in general is a little short. well defined shoulders look sort of like a ball.

really good start tho - I'm only being so critical because I think he's got good potential. Good start to the blendshapes.

like the knobs on the back


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# 42 03-06-2003 , 08:27 PM
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yes, the blendshapes are really nice for a first try. do you say "hello" in it? you might want to consider using higher detail in the low poly version in the mouth so he is not so - aehm - edgy. my low poly version of the monster is 600 poly faces in the face including inner mouth and about the same amount for the rest of the body.

if you look psycholgical and biological at it, giving the head and its movement the same detail as the rest of body makes sence. the brain will appreciate a good animated face. the mistakes in the rest of the body are not dramatic. if you have one vertex in the mouth only 1/8 th inch wrong, the result can be horrific, but having a biceps off by 1/2 inch might not even be noticed (if watched as animation with regular speed).

# 43 04-06-2003 , 11:44 AM
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ok thanks guys
i'd rather you be critical because is more truthful
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baby on this new model there is an inner mouth and toungue which arnt on the blendshape test so it will look better now user added image
updates :
legs are not shaped just made for now

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# 44 04-06-2003 , 11:46 AM
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back:

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# 45 05-06-2003 , 11:54 AM
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no love ?
anyone have any comments ?
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added feet

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