Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-11-2004 , 06:14 PM
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Join Date: May 2004
Posts: 233

Mr pass thru my wall!

I am doing some MR testing for a scene. Basicaly, its a wall (poly) with a hole in it. I use a spot light which is outside the room to light the interior.

As you can sell on the picture below, I somewhat have x-ray vision since I can see the thickness of the wall. How can I fix this?

I have tried in maya software renderer and the problem isnt present. But I have to use MR since I need Global illumination and the window will be filled with a stainnedglass.

Thanks!

# 2 13-11-2004 , 06:15 PM
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Join Date: May 2004
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oups! Forgot to post picture... :-S

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# 3 13-11-2004 , 07:27 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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I'm not sure I understand the question...

# 4 16-11-2004 , 06:21 PM
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Join Date: May 2004
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Here is an exemple of what the render SHOULD look like. The black part that I removed from the first picture is the interior of the window and should not be visible from that angle. Its only visible because the wall is transparent.

I checked the shaders and everything is fine, its a basic lambert.

Also, notice the object I pointed with the red arrow. Its outside the room but we can see it thru the wall.

Any idea?

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