This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi All
I have applied a noise texture to the blinn bump map and get this result top bit looks alright bottom not, do I have to uv map to get this texture to work all over? In lightwave you apply a bump to the shader and it works of the norms am I missing some thing..........dave
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