Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-02-2003 , 01:16 PM
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Help with Glass shader

I'm trying to apply the "glass_8" shader from the shader library to a wine glass I made. (I just made the glass for example) But it looks nothing like glass. It looks more like pewter. I did not change any of the attributes of the shader. Using Maya 4.5 Unlimited. Here is a rendered picture of the glass with a spotlight.

# 2 12-02-2003 , 02:12 PM
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I saw your post. I got it from highend3d...i think.

Here it is...user added image post up the results. user added image

# 3 12-02-2003 , 07:25 PM
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DUDE!! I tried it and it looks great!! Thanks alot man.

# 4 12-02-2003 , 07:29 PM
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Sorry I got so excited I forgot to post the pic.
Do you think there is a way to change the reflections??
Now my next chalenge is to put water in there. That's going to be a tuffy.
user added image

# 5 12-02-2003 , 07:54 PM
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looks great


Yeah, but no but yeah but no....
# 6 13-02-2003 , 01:20 AM
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click the arrow beside the reflectivity and change the attributes

# 7 13-02-2003 , 04:47 AM
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cavalt

You could make a poly cylinder and size it up in the bottle the use a boolean to get the shape of the bottle. remember to save the bottle first or duplicate it.:p


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# 8 13-02-2003 , 02:17 PM
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Thanks tariqrf. I will try that.
3djoe, I will try the poly cylinder. I actually created this object using the cv tool. I foud that this object would be best achieved by revolving a cv outline. Unfortunately I did not save that outline. If I had I coud have used it scalled down.

Thanks for the help. I will try your suggestions.

Cavalt.

# 9 13-02-2003 , 03:14 PM
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Originally posted by cavalt
Unfortunately I did not save that outline.

you can always go to isoparms, select one isoparm and edit curves->duplicate - then you have a new outline ...

# 10 04-03-2003 , 08:15 PM
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a good thing to keep in mind when doing a glass shader is to follow this equation =

diffuse + Transparency + (specular * reflectivity)<=1.0


it works for meuser added image

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