This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm trying to apply the "glass_8" shader from the shader library to a wine glass I made. (I just made the glass for example) But it looks nothing like glass. It looks more like pewter. I did not change any of the attributes of the shader. Using Maya 4.5 Unlimited. Here is a rendered picture of the glass with a spotlight.
Sorry I got so excited I forgot to post the pic.
Do you think there is a way to change the reflections??
Now my next chalenge is to put water in there. That's going to be a tuffy.
You could make a poly cylinder and size it up in the bottle the use a boolean to get the shape of the bottle. remember to save the bottle first or duplicate it.:p
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Thanks tariqrf. I will try that.
3djoe, I will try the poly cylinder. I actually created this object using the cv tool. I foud that this object would be best achieved by revolving a cv outline. Unfortunately I did not save that outline. If I had I coud have used it scalled down.
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