Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been trying to figure this out for about a day now, so maybe someone can help me and I would be very grateful. When I select my shoulder joint and rotate it, areas of beyond the arm are effected by the rotation. I have no clue as to why this is happening. I've attached the maya file including the mesh and rig unbound to each other, please help me