This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Go to the Fur menu and (at the top of the menu) Attach Fur description. Fur works best on Nurbs geometry but will work on Poly's too, not supported yet for SubD's though.
Poly UV's need to be even in order to get even coverage (also make sure your poly normals are facing the right way 'Outwards').
Also check out the Fur tut in the online docs re making a furry ball, etc...
Thank you I looked up the online help for Maya and I was blown away that is was this detailed. Just goes to show that the Maya Dev's went out of their way to make a great program. Thanks again!
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