This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yes, finetuning his SpecularChannel with a Map would be great but I´m not sure how to do this. I painted the Diffuse and Bump inside of Sculptris and the UVs are cut into small pieces. So I couldn´t simply load a tileable Map into the SpecularChannel because of that UVs ... and painting Specular inside Sculptris isn´t possible ...
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