Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have an issue that has been kicking me around for about 2 weeks. If you have seen the demo from Duncan regarding the mixing of differently colored fluids, you know what I'm trying to do.
I am trying to demonstrate one fluid being diluted by another fluid. The problem I am having is that my fluids are turning grey. Nice bright vivid colors at emission, but they get muddy and desaturated as time goes on, turning almost completely grey.
I think the issue has something to do with density. His fluid (before hard surface) was pretty tight and opaque. Mine is not.