Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-02-2007 , 01:37 AM
roger_squawk's Avatar
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Join Date: Jul 2006
Posts: 13

holes in nurbs

im making a sax, and is there some way to make circular holes using circle curves?

# 2 12-02-2007 , 03:46 AM
DrRobotnik's Avatar
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Join Date: Mar 2004
Location: UK
Posts: 352
If you simply want to cut a circular hole in a nurbs object its not hard.

You line up a circle as you want it to appear on the object in one of the viewports. Select the circle and the nurbs object you want to make a hole in and select project curve on surface.

You'll notice this circle is now traced onto the surface of the object exactly as you lined it up in the viewport.

Then you select the object and use the trim tool. You click the areas you want to keep and press enter and a hole is made.

I'd give it a quick try on a nurbs sphere first so you understand whats going on but you shouldnt have too many problems.

Best of luck

# 3 12-02-2007 , 08:52 PM
roger_squawk's Avatar
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Join Date: Jul 2006
Posts: 13
thanks... but all it does is make a weird shadow thing. so all i have to do is select with little triangles around the curve and then press enter?


Last edited by roger_squawk; 12-02-2007 at 09:01 PM.
# 4 13-02-2007 , 01:14 AM
DrRobotnik's Avatar
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