Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-11-2007 , 04:04 AM
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Jaguar E type Concept

I have been looking at the ford concepts of classics like the GT, Cobra, and Mustang. I then looked for an iconic classic that does not have a modern concept yet, and the first thing that popped to mind was the E Type.

so here is my cage:

user added image

and the start:

user added image

Wire 1:

user added image

Wire 2:

user added image

C&C Please


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# 2 16-11-2007 , 04:19 AM
Acid44
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nice concept man makes me want to fix my comp even more...

:bow: user added image


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# 3 16-11-2007 , 04:27 AM
# 4 16-11-2007 , 12:38 PM
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thanks guys user added image

some more work

i changed the hole on the side of the car to a jaguar emblem.

user added image

the lights first draft.

user added image

the jaguar on the side of the car.

user added image

the wire.

user added image

C&C Please


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Last edited by aleg8r; 16-11-2007 at 12:43 PM.
# 5 16-11-2007 , 02:16 PM
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Liking the concept man, looks great, to me its got a bit of the dodge viper in there, might just be the angle of the pic but I would probaly have made the front a bit longer/back shorter, but then agin its a concept so its personal pref!

The wires look nice and clean, I really need to do a car model, not done one for ages!

The Jag emblem looks good, not too sure about its positioning though, kinda breaks up the flow of the body so to speak, maybe give it one of the standard round ones and leave that to the boot area??

As I say its looking real good, looking forward to seeing how you develop it!


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# 6 16-11-2007 , 07:10 PM
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Wow. just wow. Thats one sexy model.

@acid: I thought your computer was fixed already user added image


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# 7 17-11-2007 , 01:23 AM
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Originally posted by gster123
Liking the concept man, looks great, to me its got a bit of the dodge viper in there, might just be the angle of the pic but I would probaly have made the front a bit longer/back shorter, but then agin its a concept so its personal pref!

The wires look nice and clean, I really need to do a car model, not done one for ages!

The Jag emblem looks good, not too sure about its positioning though, kinda breaks up the flow of the body so to speak, maybe give it one of the standard round ones and leave that to the boot area??

As I say its looking real good, looking forward to seeing how you develop it!

thanks , well the original has a viper style front end, or should i say the viper has a E Type front end user added image, long hood user added image

i have made the back end shorter then the original and made the cockpit larger to fit todays larger persons (*hides*)

the emblem on the sides are there to brake the large amount of metal on the side of the car and i didnt like the hole to much

so for todays update.

more work on the emblems made the face for the front, it took 2 hours and its not perfect, but its small.

user added image

the wire.

user added image

C&C Please


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# 8 17-11-2007 , 02:49 AM
Acid44
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sweet work on the deatails man keeep it up. are you gonna be doing the interior aswell?

@louis- no im using my brother-in-law's comp causee mines still screwed otherwise id be workin on my clio

user added image

# 9 17-11-2007 , 10:47 AM
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Originally posted by acid44
sweet work on the deatails man keeep it up. are you gonna be doing the interior aswell?

@louis- no im using my brother-in-law's comp causee mines still screwed otherwise id be workin on my clio

user added image

i donno if i keep interest in this model them maybe user added image thats the main reason why i dont really finish most models user added image

Update:

rework of the head emblem, made it more aggressive.

user added image

user added image


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# 10 17-11-2007 , 04:37 PM
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Wow, thats fantastic work on the emblems. Wouldn't it be easier to do a displacement map?

# 11 17-11-2007 , 05:02 PM
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nice work... i really like the dog.


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# 12 17-11-2007 , 05:58 PM
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Its a tiger jeeeez lol


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# 13 17-11-2007 , 08:09 PM
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Originally posted by Minstrel
Wow, thats fantastic work on the emblems. Wouldn't it be easier to do a displacement map?

i donno how to draw them in photoshop plus why user added image i am not ganna animate the car so why no model the detail for a better image.

@starjsjswars : its a jaguar not a dog. user added image

(nor a tiger) user added image

:attn: :attn: :attn: :attn: :attn: :attn:

thanks guys user added image


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# 14 18-11-2007 , 05:16 AM
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Displacement maps as nothing to do with animating. It's the same thing as bump mapping except that the geometry is changed for real at render time.

So a displacement map for that emblem would probably have taken about 5 minutes to create in photoshop (with better quality). It increases render times though.

# 15 18-11-2007 , 06:45 AM
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nice modeling...displacement maps are nice but the effect of a real modeled thing is better...like with tire sidewalls and tread etc... looks way better modeled imo

anywho...good job


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