That is what is in the log but i think i am running out of memory. It an entire estate im rendering and my max samples is set to 6 with lanczos filter and my polygon count is a million plus
Those are not errors but warnings and as far as I know, rendering doesn't stop because of warnings. Check the log for error messages and post back.
the computer im using has no program on it that allows pasting from the clipboard so i cant give you a screenshot but what i've done is like this, say lambert shader has a texture plug in its colour and the texture has 10 repeat uv with filter set to off in the file node
Can you post a pic of your shading network ? I think you have a few things directly connected to your ramp instead of applying the out put of the ramp to a material then applying the material to your model . could be the issue . but with out a bit more info its hard to pin point .
I've 12gb ram and a hex core processor, d only unfortunate thing is that my proxies are not working so im forced to work with out this makes my memory goes to 7gb wen the file is loaded. About the max set to 6, im trying to achieve a high quality plus i think it might help bocause my polygon are a million plus
A few questions. It doesn't say anything at all about memory in the logs? How much RAM are you working with? Is there a particular reason why the AA max is set to 6? Are you using proxies to cut down on memory consumption?
hay dear >>>
if you have error in rendering means please stop this action new. and cannot do continuous
it will be continue in another time OK?