This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've tried Filter Forge - though the images are great, it is generally only for tiling (I think) - I want to create a large, non-repeating texture.
I've googled for images and not been able to find any of a suitable size. I've also tried googling tutorials though the few I've came across aren't all that good.
Cheers for that. My current character is not all that suited to zbrush, but I'm gonna try some more stuff with it soon for my project.
Found a decent wood image on the net after all - tweaked it in photoshop. For the bump, difuse and specular eccentricity, I've just used a single desaturated image, but I reckon it's looking pretty good.
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