This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have a question concerning dynamic rigid bodies. I know maya is not basically a physical simulation engine, but since it does some of the stuff really nice and easy I came up with an idea and wondered if it's possible and how I would have to set it up. OK, here's the plan:
I have a rigid body and attached to it four cubes like tires to a car. Now I want to animate the tires, i.e. turn them like there is an engine attached to them (ok, so far no problem). But now I want to let the vehicle be pulled down to a passive rigid body as a ground by gravity and let the friction move the vehicle forward.
Maybe it's easy, but I couldn't make it work yet. Any suggestions?
thank you for the link. This is also very cool and I will definitly add it to my favorites to use it whenever I will make a vehicle, but I think there was a misunderstanding. Probably because I'm not a native english speaker, so here is my second attempt.
What I want to do is create something that is animated and then let physics (gravity and friction) figure out what the whole thing does. I don't want to let a path define the direction of the thing and have a script animate the wheels accordingly, but the other way around. I want the wheels to turn and gravity and friction animate the vehicle. ... Uh ... I don't know if that is much clearer than my original post ... But I really hope so ...
You definitely helped a lot. I will try and ask them, if they know of anything else. Otherwise I gues I will have to write it in plain C++ which will be some hard coding. Thank you anyway for your time!