SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / aiming a camera at a stationary object
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 15-03-2004, 12:02 AM   #1
chenard
Registered User
 
Join Date: Nov 2003
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default aiming a camera at a stationary object

Stupid question i know, but im learning...

how can i set a camera to look at something while it is going round a curve.

i cannot get it to constrain properly. am trying all the cameras, and have been through some examples but im still stuck!
chenard is offline   Reply With Quote
Old 15-03-2004, 12:05 AM   #2
NNY Design
Subscriber
 
NNY Design's Avatar
 
Join Date: Dec 2003
Location: Salt lake city
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Default

key frame it looking at the object while it goes on the curve


Chris
__________________
An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers
NNY Design is offline   Reply With Quote
Old 15-03-2004, 12:08 AM   #3
chenard
Registered User
 
Join Date: Nov 2003
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Default

dont get it still....can make it go round fine. can you explain in simple terms how i can make it aim at the item ive created.

cheers

Last edited by chenard : 15-03-2004 at 12:14 AM.
chenard is offline   Reply With Quote
Old 15-03-2004, 12:47 AM   #4
Darkware
Subscriber
 
Darkware's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 1,172
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Hmmm. I think in the INPUTS for the camera or the curve you should be able to see two values. Both of them control where the camera is looking. All you should have to do is keyframe these values correctly as the camera goes around the curve.

For instance, at frame 5 look through the camera then alter the values to make it look at the object you want, then select the values in the INPUTS in the channel box and keyframe them, then go to frame 10 and do the same thing. Maya will transition inbetween frames 5 and 10 as usual.
__________________
www.Darkware3D.com
Darkware is offline   Reply With Quote
Old 15-03-2004, 08:56 AM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Create a camera and aim rather than just a camera. That way you can key (or even parent the aim to) what it's aiming at and thus it will follow it.

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.