Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-03-2004 , 11:40 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Jack D (revisited)

user added image


Last edited by vladimirjp; 28-03-2004 at 11:49 PM.
# 2 29-03-2004 , 12:24 AM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Looks Nice!
The glass looks like it got choped off user added image

# 3 29-03-2004 , 06:08 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looks good, Vlad. I think I'd round the corner of the table tome.

# 4 30-03-2004 , 06:43 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
ahh just what i feel like. ;-) looks so sweet


There's nothing normal about normals. In FACT i think the are abnormal.
# 5 04-04-2004 , 02:34 AM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Yeah I agree with antiant...howz a shot or two.....Nice work!!



-------------------------------------------
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads