Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Zbrush is considered 2.5D, if I'm not mistaken. You use it similar to a sculpt program to create extremely high detail, super high res models. I'm talking millions of polys. I would doubt you would ever animate a zbrush model, although I'm sure it's possible.
The biggest use for it that I can see, aside from making super high res models for stills, is to bake the surface information into displacement maps or normal maps (for games).
yeah, zbrush has some powerful parts that noone has (namely truly cool 3d (err,2.5d) texturing)and seeing the "exchange" of features that is natural to all software, i wonder why only it has those...
As per the 2.5D part .. for those who do not understand the technology involved in Zbrush, it is actually pixels with depth info that give the 3d look. The only 3D perse features in the app, are Zspheres and skinning.
I bought a copy a couple of years ago, and was pretty frustrated with it. in the version I had, you couldnt move objects once you created them... It looks a whole lot cooler now! Has anyone here used it in conjunction with Maya?
Zbrush is a polygon modeler too. It works by importing, or creating any 3D object, must be polygon based, and all quads for best performance. You can model with the edge loop function, or you can model using zspheres.
Here is a quick study I did with the new Z2. It's all made by Zspheres, and entirely posable within Z2.
What's cool about Z2, is the subd features on steroids! You can import, lets say a lowpoly model like I made here,
And once you have that model in Zbrush, you can subdivide it up to 8 levels, more if you want to get rid of the lower level history, and can sculpt this model using up to 4 million polygons. But what's really cool about the sculpting process is you can utilize the painting part of the program to alter the mesh. So if you can paint wrinkles, and folds, it will update on the model.
I haven't had much chance to play with Z2, but I like it a lot so far. Being an illustrator, not really a 3D artist, I like the ability to pose the character directly from the Z2, without having to rig it for animation.
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