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Old 14-07-2004, 09:18 PM   #1
DJbLAZER
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Default Cartoon Dog Tutorial

Here's my cartoon dog. Could use some tweaking here and there. Really enjoyed the tutorial, never worked with NURBS before.

Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though

One problem: when I render with Mental Ray the Sub-D model won't render, and I get a error message:

Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored

How do you fix that?
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Old 14-07-2004, 10:03 PM   #2
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Dunno. But make a toung for the dog :p
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Old 14-07-2004, 10:23 PM   #3
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Mental Ray won't render a SubD model if you have any tri's in the poly model, they need to be quads.
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Old 14-07-2004, 10:38 PM   #4
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Quote:
Big thanks to Kurt for the tutorial, good work! (You could increase the mic volume or talk louder though
or YOU could increase YOUR volume :p
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Old 14-07-2004, 11:34 PM   #5
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Peltra: Oh, right... that could be a good start...

mrmacca: ok... tough then, good to know that for the future

ransick: Yep, that I did, and I almost had an heart attack when windows played its warning sounds
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Old 15-07-2004, 05:34 AM   #6
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Hey DJblazer, nice job on the dog, he looks really nice, good work.

To render your SubD model with Mental Ray, you have to collapse the hierarchy first. Subdiv Surfaces > Collapse Hierarchy. That should fix your problem when rendering subd's.
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Old 15-07-2004, 08:07 PM   #7
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Thanks MainlineX. Worked good to render the MR now.

Have tweaked some vertices here and there and added a tongue :p
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Old 27-07-2004, 01:46 AM   #8
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phew... for the first time ever I've been tweaking UV's to get a texturemap for the dog and BOY did it take time! Have only texture things like boxes before so I am pretty satisfied with the result. The head is up next. This texture is just a temp, think I'm gonna add fur to him instead.
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