This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello
I put up my image planes and started to model. But i have a problem. whenever i try to select a component of my model, i end up selecting the image plane. I tried to template it but then i can't see the image on the plane.
The planes are NURBS and my model is made of polygons.
How can i make sure i don't select the image planes?
On the right hand side under your channel box you have a create new layer option create a new layer then select your planes and add them to the layer. Once you have them added you will have 3 squares have the middle one set to R for referenced.
I think the free dragon image plane tut shows you all the steps if you cant get it from my words.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
I have another problem with image planes, I followed your dragon tutorial, and I think I'm doing everything right, except I can't see the image inside the prog, I must have done something right because when I render it shows up just fine, but I don't need the image plane for rendering I need it for modelling
I'm guessing maybe it's just a single setting somewhere, but I can't figure it out... it's made on a polygon plane, and the image assigned to the plane as a lambert just like in the tutorial video.. any help would be greatly appreciated!
edit: oh dear I'm such an idiot... just ignore this one, I should have spent some more time looking through the tutorials for the answer..
yes, I did shortly after posting, when I watched that other Image Plane video tutorial (I only watched Kurt's at first, which doesn't say that you have to turn on Hardware Texturing IIRC - though I guess anyone but a complete noob like me knows that you have to hehe!).. which is why I'm an idiot, see edit above )
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