Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 11-08-2004 , 07:40 PM
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thx guys and yea it wasnt very hard to do. im gonna animate it today but should i texture it first. i have not used any textures yet so i have no idea what to do.

# 17 11-08-2004 , 07:48 PM
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just 1 more question. what exactly do u mean bevel. im not that familiar with using bevel.

# 18 11-08-2004 , 08:18 PM
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Edit Polygons>Bevel. I think that digital-tutors.com has a tuorial on bevel extrudes.


Imagination is more important than knowledge.
# 19 11-08-2004 , 08:19 PM
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ok kool. thx

# 20 11-08-2004 , 08:25 PM
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No problem man.


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# 21 11-08-2004 , 08:34 PM
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i will post an update soon

# 22 11-08-2004 , 09:47 PM
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A bevel is basically a smoother/ less angular edge. If you have a 90 degree edge apply a bevel for a less sharper edge, you'll have two extra edges.

_J

# 23 11-08-2004 , 09:49 PM
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You could also soften the edges.


Imagination is more important than knowledge.
# 24 11-08-2004 , 09:56 PM
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Indeed!! I suppose its personal preference when ya do mechanical stuff like this....

_J

# 25 12-08-2004 , 12:37 AM
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ok kool

# 26 12-08-2004 , 12:17 PM
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# 27 12-08-2004 , 08:31 PM
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wow did u do the same 1?

# 28 12-08-2004 , 08:33 PM
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im almost done with my rigging. the expression codes disnt work so i have to do without those.

# 29 12-08-2004 , 10:56 PM
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yes i did exactly the same one.,...good luck!!

# 30 13-08-2004 , 01:41 AM
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thx but where do i put the expressions?

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