This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi, Here are a fews images of what I'm currently working on:
Based on the late 80's Warhammer 40K Dreadnought design.
Still more detail to add (hands, weapons and remove the seam from the two halves). Then rigged and textured for a scene involving the Dreadnought getting torn apart by a pack of crazed rabid animals, trying to get at the sweet tasting occupant inside.
Great model! but personnaly, I prefer the new Dreadnought model, looks more like a tank.
A quick technical note: there is noone inside the dreadnought, only a brain/head. If I remember right, its an honor for a spacemarine who is about to die to be transfored to the dreadnought where he can serve the emperor for another day.
I used to really like the WH40K background but since they switched their target audience to the kids and made everything for a G rating, it kinda sucks. In the good old days, the primarch of the Blood Angels was a vampire and they switched it for an angel. Kinda lame IMHO...
Mantat: I didnt realise they changed the design till I started looking for references on the web (couldnt find any of the old design)!! This type of Dreadnought suit could fit a whole body - but only in the foetal position, suspended in a protective amniotic jelly!
Some quick renders - the torso is nearly complete - need to work on the textures of the engines -
I'll change the colour of the spheres that the Arms rotate on to match the body colour. I tried a sort of blued look to the exhaust - gonna have to work on that as its too pink! :p
I'll also change the lighting to get some better renders tomorrow to pick out the details.
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