Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-03-2007 , 09:01 PM
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warhammer 40k dreadnought wip

Title says it all.

This is a model I am working on based on a free tutorial at 3D-Palace.

Still working on getting the foot mechanics sorted out. The hinges move in a plane but as the foot rotates around the ball joint the the pistons on the hinges need to move outside the plane of the hinge. Scratching my head to find a solution.


To Do:
- add more detail
- fix the toe/ankle/leg mechanics
- rig
- uv layout
- texture

UPDATE 030807:

- Added some detailing
- beefed up the leg armour to match the reference better


Last edited by ctbram; 18-05-2007 at 09:02 AM.
# 2 03-03-2007 , 09:06 PM
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side view


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 09-03-2007 at 06:58 PM.
# 3 03-03-2007 , 09:08 PM
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Last edited by ctbram; 09-03-2007 at 06:58 PM.
# 4 04-03-2007 , 04:29 AM
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Wowwww :|.....no words, just amazing

Really loved, can't wait to see it texture user added image


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# 5 09-03-2007 , 02:59 PM
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# 6 09-03-2007 , 03:25 PM
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The initial modeling tutorial did not show any reference images. So I did not have anything to refer to until after I completed the model. I went back and rescaled things as best I could without rebuiilding the entire model.

I did build the guns a little oversized just because I like BIG GUNS.

I reduced the size of the rivots by 30% but I am keeping the big guns user added image

Thanks for the input. I have lots more detailing to do.


Last edited by ctbram; 09-03-2007 at 04:18 PM.
# 7 09-03-2007 , 03:28 PM
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I'm the same way; can never have big enough guns ^_^


# 8 09-03-2007 , 04:20 PM
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update 031107

-added device where right light use to be
-added bars on gun box
-refined the teeth thingies of the front of the cabin
-added details to the back
-tubes from lower body to legs and detailing
-minor fixes here and there

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Last edited by ctbram; 14-03-2007 at 11:05 AM.
# 9 09-03-2007 , 06:46 PM
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I wish I had a clue how to rig and texture. I'd love to be able to put this into a pose and have some color on it.

Rigging for this is well beyond my level of skill.

As for texturing all the panel detail is a bunch of beveled boxes so I don't know how to UV layout this thing. Trying to UV layout each of the panels seperately would make it impossible for me to paint it in photoshop and have any idea how it would look. I mean getting a camo pattern to line up across the panels would be impossible.

update: 031107

front low...

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Last edited by ctbram; 14-03-2007 at 11:05 AM.
# 10 09-03-2007 , 06:58 PM
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really amazing..

# 11 11-03-2007 , 02:36 PM
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update: 031107

side

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Last edited by ctbram; 14-03-2007 at 11:14 AM.
# 12 11-03-2007 , 02:37 PM
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update: 031107

back

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Last edited by ctbram; 14-03-2007 at 11:14 AM.
# 13 12-03-2007 , 05:09 AM
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Wowwwww amazing, love your model.....no critic just incredible :attn:

Just a question are you gona texture it?


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# 14 12-03-2007 , 05:15 AM
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Killer work.

:bow: :bow: :bow:

# 15 12-03-2007 , 05:18 AM
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I'd really like to texture it but I have never textured a model before and I am not sure I know where to begin.

I used a technique from one of Kurt's modeling tutorials to add panel detail by using lots of beveled boxes pushed into the model. I am not sure how to UV layout the model with these boxes.

If I pull them out and uv layout them seperately then I don't know how I would paint a contigous pattern across them.

I have more detail I need to add before I worry too much about it. I want to add different arm on the left side and put some more detailing into the body.

Kurt if you are listening, does your mech texturing tutorial texture the model with the panel boxes or did you combine them int to the model first?

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