Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is a model I am working on based on a free tutorial at 3D-Palace.
Still working on getting the foot mechanics sorted out. The hinges move in a plane but as the foot rotates around the ball joint the the pistons on the hinges need to move outside the plane of the hinge. Scratching my head to find a solution.
To Do:
- add more detail
- fix the toe/ankle/leg mechanics
- rig
- uv layout
- texture
UPDATE 030807:
- Added some detailing
- beefed up the leg armour to match the reference better
The only thing that looks "off" to me is the size of the rivets on the main body and arms...Are they really that big? I can't say for sure; I've never scrutinized one of Game's Workshop's Dreadnoughts...
The initial modeling tutorial did not show any reference images. So I did not have anything to refer to until after I completed the model. I went back and rescaled things as best I could without rebuiilding the entire model.
I did build the guns a little oversized just because I like BIG GUNS.
I reduced the size of the rivots by 30% but I am keeping the big guns
Thanks for the input. I have lots more detailing to do.
-added device where right light use to be
-added bars on gun box
-refined the teeth thingies of the front of the cabin
-added details to the back
-tubes from lower body to legs and detailing
-minor fixes here and there
I wish I had a clue how to rig and texture. I'd love to be able to put this into a pose and have some color on it.
Rigging for this is well beyond my level of skill.
As for texturing all the panel detail is a bunch of beveled boxes so I don't know how to UV layout this thing. Trying to UV layout each of the panels seperately would make it impossible for me to paint it in photoshop and have any idea how it would look. I mean getting a camo pattern to line up across the panels would be impossible.
I'd really like to texture it but I have never textured a model before and I am not sure I know where to begin.
I used a technique from one of Kurt's modeling tutorials to add panel detail by using lots of beveled boxes pushed into the model. I am not sure how to UV layout the model with these boxes.
If I pull them out and uv layout them seperately then I don't know how I would paint a contigous pattern across them.
I have more detail I need to add before I worry too much about it. I want to add different arm on the left side and put some more detailing into the body.
Kurt if you are listening, does your mech texturing tutorial texture the model with the panel boxes or did you combine them int to the model first?
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