Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-10-2004 , 06:06 PM
AlphaFlyte's Avatar
Subscriber
Join Date: Nov 2003
Location: Sweden
Posts: 326

Modelling bat wings

Hey guys, how would you go about modelling detailed bat wings in nurbs?

There's the skeleton at the top of the wings and also bones supporting the skin between. You know, classical bat wings or majestic dragon wings.

Any suggestions welcomed.


Currently working on reclaiming Space
The Salvation Prophecy
# 2 17-10-2004 , 07:59 PM
goosemage's Avatar
Registered User
Join Date: Dec 2003
Location: USA
Posts: 50
I would probobly use tubes for the bones and loft the skin. I would make it completely flat, then skin or deform it to make it look like its flapping or whatever.

# 3 20-10-2004 , 03:27 PM
AlphaFlyte's Avatar
Subscriber
Join Date: Nov 2003
Location: Sweden
Posts: 326
I had a theory of starting it flat and then pull out the forms of the bones sort of like you do with waves or ground, but thought that's probably not how to do it. Nice to hear it's one way of doing it. I'll get to it.

I understand the deform part, but you mention skin it? Care to fill me in? Would appreciate it. Thanks for your reply.


Currently working on reclaiming Space
The Salvation Prophecy
# 4 20-10-2004 , 04:18 PM
goosemage's Avatar
Registered User
Join Date: Dec 2003
Location: USA
Posts: 50
Skinning is just the process of attatching a skin (any poly/nurbs/subd object) to a bone or set of bones for animation. AKA rigging. Select the animation set of tools ( the drop down bar), then look at them and you will see one that says skin.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads