Edge Control and Facial Modeling:
I've hit a little impasse with my Defiler---looking at the picture in the link below, the first post is of the actual model itself...I have one on my desk for reference. Well...if you look at the armor plate on the front of it just above the barrel of it's large cannon...you'll see a really subtle kinda monster-looking face with the gun barrel sticking out it's open jaw.
The target object
I'm just wondering what the best way to model that would be. I've been doing the entire model with polys so far...and most of my work so far has been hard surfaces.
I don't understand how to draw the shapes in order to get them to smooth correctly---most of the smoothed parts on this model (all 3 of them...lol) that I've done so far have been pretty much guess & check.
Any help would be really appreciated. 8-)