Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-12-2004 , 05:24 PM
blomkaal's Avatar
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More normal map questions... :)

Just a few quick ones:

When I create a normal map from a highres model, does it have to be polys, or can it be sub-d's or a smooth proxy?

When creating color maps for a model that has (or is going to have a normal map) do I create the color map for the highres of lowres model?

Thanks

-Blomkaal

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