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18-02-2005, 11:37 PM   #1
stickdude
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Please Help!! Building a spaceship- curve problems

I have this book " Maya 6 the Complete Reference" and I was doing the spaceship tutorial. I got to this one part and I was confused, it says to project the curve on the spaceship and make the window out of it with the boundry tool. IT's not specific enough so I don't really know how to do it. It tells me you have to make like 4 edges and then use the boundry tool, but I don't get how.

I attached the file so you can take a look at what I have. It's the curve on the fuselage in the front. thanx

Help appreciated.
Attached Files
 spaceship .mb (76.4 KB, 20 views)
__________________
Imagination is more important than knowledge...
--Albert Einstein

 20-02-2005, 03:45 PM #2 mhcannon Subscriber     Join Date: Sep 2004 Location: Waianae, HI Posts: 1,275 Thanks: 0 Thanked 9 Times in 8 Posts The boundary tool uses 3 or more intersecting curves to build a surface. It looks like you're projecting a single curve. Change it 3 separate curves then project all three onto the surface. Switch to edit point mode, select a point on the "C" shaped curve then select edit curves-->detach curves. Repeat on another ep to create the 3 separate lines. To get 4th boundary, use the edge isoparm of the ship. Hope that does it... __________________ AIM: mhcannonDMC "If you love your job, you'll never work another day in your life."
 20-02-2005, 07:28 PM #3 stickdude Registered User     Join Date: Jan 2005 Location: I live inside my computer Posts: 79 Thanks: 0 Thanked 2 Times in 2 Posts I did that, now i have 4 curves but when I do the boundary it makes a really weird shape sticking out of the ship. Looks like a plane twisted and sticking out of the front of the ship. here's a screenshot of what I'm getting. __________________ Imagination is more important than knowledge... --Albert Einstein Last edited by stickdude : 20-02-2005 at 07:40 PM.
 20-02-2005, 09:57 PM #4 edoplaza Registered User     Join Date: Nov 2004 Location: Venezuela Posts: 98 Thanks: 0 Thanked 0 Times in 0 Posts hey, have you tried the "reverse curve direction" tool? sometimes it really helps when you obtain weird lofted or birailed surfaces.
22-02-2005, 08:07 PM   #5
stickdude
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Quote:
 Originally posted by edoplaza hey, have you tried the "reverse curve direction" tool? sometimes it really helps when you obtain weird lofted or birailed surfaces.
it's not lofted or birailed, it's boundry.

Now i can't cut or intersect curves for some reason... It says it can't find intersection for some reason but the curves are obviously intersected.
__________________
Imagination is more important than knowledge...
--Albert Einstein

 22-02-2005, 08:17 PM #6 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts 1) Make sure that the curves all connect at the ends. 2) Make sure that the curves that face each other have the same number of spans. 3) Make sure you select them one at a time in clockwise, or counterclockwise order. Check out my text tutorial Sharkman at my site. Lots of info regarding nurbs, birail and boundary there. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 22-02-2005, 09:28 PM #7 stickdude Registered User     Join Date: Jan 2005 Location: I live inside my computer Posts: 79 Thanks: 0 Thanked 2 Times in 2 Posts thanks a lot, hope it helps, i'll give it a try and post how it went! __________________ Imagination is more important than knowledge... --Albert Einstein
 27-02-2005, 12:53 AM #8 stickdude Registered User     Join Date: Jan 2005 Location: I live inside my computer Posts: 79 Thanks: 0 Thanked 2 Times in 2 Posts hey, i did the sharkman tutorail, that DID IT... thanks a lot. The thing i was missing, was that I did not snap the CV's of the curves to one another. thanks a lot __________________ Imagination is more important than knowledge... --Albert Einstein

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