Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-03-2005 , 07:32 AM
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Join Date: Dec 2004
Posts: 47

surface emission particles inheriting texture


i'm trying to emit particles from a nurbs object and have the particles inheriting the object's texture. I read the help file (and the earlier posting) but there are 2 things i don't understand (and can't get to work):

1) my Inherit particle colour option (under Emitter>Texture Emission attrubutes) is grayed out so i can't select it. I've already applied a texture to it.

2) if rgbPP is created to control the particles' colour, that means you can only use hardware particles correct? (unless you use a particle sampler utility). I tried it with both hard and software particles but nothing seems to work...

please help!


# 2 08-03-2005 , 11:17 PM
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Join Date: Dec 2004
Posts: 47

any suggestions at all?

been tryin... still can't get it to work

# 3 13-03-2005 , 11:39 PM
sdch1000's Avatar
Join Date: Jun 2002
Location: Miami, FL. USA
Posts: 110
This might be late but try this:

Under Emitter>Texture Emission attributes, middel mouse-drag the texture node (from hypershade or multilister) onto the Particle Color swatch. That will enable the check box so you can check it. Then add rgbPP to the particle color.

Hope that helps.

# 4 14-03-2005 , 12:55 AM
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Join Date: Dec 2004
Posts: 47
hi sdch1000,

that's what i did before but the Inherit option is still grayed out.

still can't solve it... is there anything else i might be missing?

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