SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / UV texture editor
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 19-05-2005, 09:36 AM   #1
astrocalder
Registered User
 
astrocalder's Avatar
 
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
Default UV texture editor

I've been going through some tutorials, but i have two problems -

i'm making a simple poly character, with a square for his hand, in a fist shape. so imagine a six-sided fist, thumb on one side, knuckles, palm, etc. i opened up the square in the UV texture editor, and it was unfolded into a T-shape, six sides. makes sense. but when i made a UV snapshot, it was just a square. i tried to make my own T-shape fist pattern in photoshop to apply to the square, but i can't figure out how the square is unfolded, and where to draw each side.

so my questions are -
1) how do i take a snapshot of the UV texture editor, so i can see the proper shape
2) how do i know where to draw on it

i'm applying the texture to a finished full joint animated character, but that shouldn't matter, right? you should be able to change textures at any given point, right?

thanks
astrocalder is offline   Reply With Quote
Old 19-05-2005, 11:26 AM   #2
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

you need to take a UV snapshot in maya (in the editor file>uv snapshot) then you will know exactly where to paint. Remember the rule of thumb is that your texture should be twice the maximum size it will be on screen at any time. So if it's 1k on screen then the texture should be minimum 2k to avoid blurring

:ninja;
Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 19-05-2005, 11:40 AM   #3
astrocalder
Registered User
 
astrocalder's Avatar
 
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i realized why the snapshot wouldn't come out - the entire UV texture needs to be in the upper-right square of the editor. now i see it.

but i still don't know where to paint - it's just an unfolded square, so all the sides look the same. it's not like a face, where i can tell where the eyes/mouth are from the lines. is there a way to be sure which side is which, like does maya always unfold things in a certain way? or should i use the split polygon tool to draw in where the thumb/fingers should be to see?

thanks for the reply though alan.
astrocalder is offline   Reply With Quote
Old 19-05-2005, 12:24 PM   #4
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

paint numbers on each face then map it into maya and take a look then you will know where to paint.


Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 19-05-2005, 12:33 PM   #5
astrocalder
Registered User
 
astrocalder's Avatar
 
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
Default

that makes sense. i also tried using the split polygon tool to see where the new lines would appear in the UV editor, that worked too. once i figured out the position and orientation i undid the new lines.
i'll try the numbers thing next time. thanks.
astrocalder is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.