Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-05-2014 , 03:16 PM
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Identifying errors in Maya uv texture editor

I am unwrapping a simple object and need some help. user added image
In my texture editor i turned on "shaded uv display" so i can see where my errors are. I know blue means everything is good but other colors? I want to know what the other colors mean and if there is an error, like I think there are a lot in my pic, then how do i locate them?

https://i61.tinypic.com/28gus0p.jpg

Thanks guys


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# 2 18-05-2014 , 04:08 PM
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# 3 18-05-2014 , 04:15 PM
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# 4 18-05-2014 , 05:33 PM
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You can click on one UV vertex, Select>Select Shell, then move it.


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# 5 18-05-2014 , 07:52 PM
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there is also purple which means there are overlapping uv's.


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# 6 19-05-2014 , 04:30 AM
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It's the same thing. The purple color is caused by the alpha of the blue and/or red components.


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# 7 19-05-2014 , 02:54 PM
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Thanks guys. Helps a lot user added image


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